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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Naomi Knight
Imperial Academy Amarr Empire
419
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Posted - 2013.07.18 13:57:00 -
[1] - Quote
ah
this change is so uncreative and just seems cheap lets just boost dmg along the whole range , that should fix them ... nope , it only fixes one thing (hopefully) but imho these weapons have other problems too ,what should be adressed also
other problems: size of guns arent balanced lets compare dual 150mm , 200mm ,250mm t2 railguns:
----------------- D150 --- 200 --- 250 optimal(km) 14,4 21,6 28,8 falloff (km) 6 10 12 dmgx 1,98 2,64 3,63 rof(s) 3,9 4,88 6,38 tracking 0,0441 0,0294 0,02415 cpu 33 37 42 pg 74 166 208
while 250mm is the standard and if you short on fitting and want to go tankier you can fit the 200mm guns, the dual 150mm is nearly useless cause its alpha and optimal is so far behind the other two half the optimal of the 250mm and 12% less dps overweights the less fitting need and better tracking the better tracking only to counter its horribly low optimal as you have to fight much closer to get nearly same dps as from the what should be done is to increase its optimal and fitting need, even the 200mm should have better optimal
just compare them to arties where both 720mm and 650mm are widely uses as both are well balanced vs eachother
650mm 19,32+17,5km opt+falloff 720mm 24+17,5km opt+falloff the loss off range due to downgrading the gun to 650mm from 720mm is way smaller than for rails 20% just optimal
where downgrading to 200mm from 250mm you loose 25% optimal and on top of that 17% falloff and if you downgrade to dual150mm you loose 50% both falloff and optimal :O yeah there are similar gun for arties as the dual 150mm but still the loss in just over the top
or vs beams focused mediumb 21+6km opt+falloff heavy beam 24+8km opt+falloff just 12,5% less optimal if you downgrade and 25% less falloff these seems well balanced vs eachother too just like arties
and for the quad light beam laser that thing is as crap as the dual150mm rail
ammos the long range ammos loose too much dmg for their better range, thats why nearly nobody uses longer range ammo for medium long range guns the drop of dps and alpha makes them unviable
I think longer range ammos should get better dmg, to lessen the too steep drop of dps, this shouldnt make these weapons op , just make them usable with longer range ammo, nobody use t1 long range ammo in short range weapons anyway , this wouldnt change a thing for short range weapons
ps: oh and lower the cap use ,as rof increases cap/s increases too , which should be the case and the tracking hit maybe too much med rails already had problem hitting smaller stuffs |

Naomi Knight
Imperial Academy Amarr Empire
426
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Posted - 2013.07.19 21:35:00 -
[2] - Quote
Crazy KSK wrote:858dps rail astarte 1016 with drones @ 20o+27f
Confirming rails are now OP and need to be nerfed confirming that you are noob and need to be ignored |

Naomi Knight
Imperial Academy Amarr Empire
434
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Posted - 2013.07.23 22:02:00 -
[3] - Quote
Abrazzar wrote:Will you fix the quad light beam lasers while you're at it? Their range is lower than the small turrets they're derived from. no they wont just like they wont fix the unused/overused ammo types |

Naomi Knight
Imperial Academy Amarr Empire
456
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Posted - 2013.08.06 09:45:00 -
[4] - Quote
Rek Seven wrote:Any chance we can get a artillery damage bonus instead of a rate of fire bonus? I like alpha  sure 5% dmg boost instead of 10% rof there u go |

Naomi Knight
Imperial Academy Amarr Empire
457
|
Posted - 2013.08.06 17:35:00 -
[5] - Quote
Dav Varan wrote:What about heavy missiles , did you not long ago balance these ( nerf to hell and back ) with other shonky lange range mediums.
If your going to boost long range mediums which is needed please do all 4 ( include missiles ).
I stopped using hml-s as probably most people its dmg is just horrific and even then it cant realy apply it well
it is clear that there is a problem when the rlml outdmges the hml vs cruisers... and it is not that the rlml too good (before ccp insta nerfs it)
oh and the rook just became nearly useless, its jamms are crappy due to lame ecm nerfs every patch , and now its dps is crappy due to you have to run with hml-s as it has no tank |

Naomi Knight
Imperial Academy Amarr Empire
467
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Posted - 2013.08.10 06:10:00 -
[6] - Quote
Aglais wrote:Heyer Vitally wrote:I Like it
Caldari have always been a joke at PVP when flying anything larger than a frigate
- slow ships, - missile travel time - anemic DPS from Rails
with this, hopefully the Moa and the ferox might actually see some use
1. Caracals. They're very good despite missile travel time, and they're actually rather speedy. 2. The Moa is already used as a blaster platform in certain roles. The Ferox is a subpar battlecruiser to almost everything in nearly every way save for tank. It's pretty much the new Prophecy in that regard. 3. These changes will not incentivize the fitting of railguns on Caldari hybrid ships. The railguns that will fit on the Moa without absolutely ******** smashing of your defensive and mobility modules will still be doing crap damage, AFAIK. With WORSE TRACKING. You'll want the 250mms and nothing else, really, and even then they're a nightmare to fit- this aspect of railguns, their absolutely anemic performance for such outrageous fitting costs, was never really addressed. yeah ccp take the lazy way and instead of looked at every rail size and ammo they just buffed everything the same way :I -dual 150mm still completly garbage -200mm only good if you want to fit a tank it has lame optimal -longer range ammos still crap
i love how lasers got nearly the same boost and less tracking nerf , while they already had the best tracking and little nerf on that is not realy a loss then nerf the rails already bad tracking by a huge amount :I
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Naomi Knight
Imperial Academy Amarr Empire
468
|
Posted - 2013.08.13 06:56:00 -
[7] - Quote
Zane Ziebold wrote:
dumb question, why are you comparing medium guns to large guns.
cause he compares everything to the null blaster kiter talos even transport ships are compared to talos when he balances them
this is called balancing by talos, the talos is n the middle of all the other ships and other ships speciality lie in how they differ from the talos so a med rail ship cant have much better tracking than his talos , as that would conflict with the talos above all paradigm
I bet the measuring system is also soon be talosized every ship base stats will be changed to this formula:
for speed so instead of 2000 m/s you get 1.2 talos/second 700 dps/s will be 0.9 talos/second and evidently med rail tracking will be 1.15 talos/second
I hope now you will understand that you have to argue that med rails should have at least 1.5 talos/second tracking |

Naomi Knight
Imperial Academy Amarr Empire
473
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Posted - 2013.09.06 23:33:00 -
[8] - Quote
go check out his other fits in command ships topic , as good as this... |

Naomi Knight
Imperial Academy Amarr Empire
479
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Posted - 2013.09.09 20:21:00 -
[9] - Quote
Alice Doombringer wrote:What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles. fof missiles are pretty crap , too much reload time + they attack lame closest target like drones... the reload time kills its use ,you jammed 1 sec to send reload to server if you are realy pro 10 sec reload ,you shoot twice then you can lock the target,and then you have to reload again ... completly garbage |
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